Aug 19, 2009, 06:12 AM // 06:12
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#21
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by Crimzon_DST
But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
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Yea, I remember when Ursan was nerfed. Everyone stopped playing, GW was shut down, and Anet went out of business. Sad day...
I don't mean to offend anyone, but a it seems large portion of the people that zealously defend these skills (SF, Ursan) are either players who can't get anything done without them or players who don't even like playing the game anymore. And, I have a hard time believing anyone who claims that its "fun." After the first few "oohs" and "aahs" you get from blowing sh*t up, the only fun you get from farming is the loot (unless you like beating times in a SC or grinding).
Heh.
Last edited by Ugh; Aug 19, 2009 at 06:14 AM // 06:14..
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Aug 19, 2009, 06:14 AM // 06:14
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#22
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by BLOODGOAT
I guess you haven't heard of Arcane Echo.
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You know, like most skills in the game, it does have a recharge. Just saying. Besides, that's just what shuts it down outright. Poor aggro control will still get you killed with it.
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Aug 19, 2009, 06:24 AM // 06:24
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#23
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Ugh
Yea, I remember when Ursan was nerfed. Everyone stopped playing, GW was shut down, and Anet went out of business. Sad day...
I don't mean to offend anyone, but a it seems large portion of the people that zealously defend these skills (SF, Ursan) are either players who can't get anything done without them or players who don't even like playing the game anymore. And, I have a hard time believing anyone who claims that its "fun." After the first few "oohs" and "aahs" you get from blowing sh*t up, the only fun you get from farming is the loot (unless you like beating times in a SC or grinding).
Heh.
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Agreed 100%. I also lol'd @:
Quote:
Originally Posted by Azure mist
Dumb idea. It's not even that OP
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Aug 19, 2009, 06:33 AM // 06:33
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#24
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Quote:
Originally Posted by Azure mist
Dumb idea. It's not even that OP
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Yeah...rofl..sure it isnt..
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Aug 19, 2009, 06:34 AM // 06:34
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#25
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by reaper with no name
You know, like most skills in the game, it does have a recharge. Just saying. Besides, that's just what shuts it down outright. Poor aggro control will still get you killed with it.
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If by poor aggro control you mean... Aggroing over 25 enemies at the same time. That's the only thing SF has over 600.
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Aug 19, 2009, 06:38 AM // 06:38
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#26
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Why are people comparing 600 to SF? They have so little similarities it's pretty stupid to compare them. Yes, they are used for farming. Thats pretty much where it ends. Don't make me do a point by point case for this please, it's stupid to defend SF by saying 600 is just as powerful.
But yeah, dw guys anet is 'watching' SF carefully.
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Aug 19, 2009, 06:40 AM // 06:40
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#27
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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And the fact that you don't have to worry about degen, lifesteal, or pretty much anything else. Almost nothing can hurt you, let alone kill you.
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Aug 19, 2009, 06:46 AM // 06:46
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#28
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by Crimzon_DST
Dude..stfu already. For every one of you whiners about this skill, theres at least 10 who are having a good time and spending way more time in game than if you had your way. But hey, what do i know right...go ahead anet...nerf your way out of business. Same goes for all those skills that were highly popular that has been nerfed into trash. Take ursan for example..
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Atleast everybody class could use it. Now UW is just 7 sins and 1 necro. What about the other classes?
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Aug 19, 2009, 06:59 AM // 06:59
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#29
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by Leather Square
idea sucks my dick
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How.. thoughtfull.
Is that the definition of mastubation?
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Aug 19, 2009, 07:20 AM // 07:20
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#30
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by therangereminem
ask anyone even gm's they allthink sf is a broken skill and there is lot s wrong with it. just what to do with it they dont know , with out making it a qq fest lik e ursan did
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While I do feel that SF is a terrible skill, that doesn't negate the fact that you can't just say "ask anyone" or " everyone thinks its broken." You really do have to address what exactly is broken about it. Is it something simple like Energy cost, Recharge, or Duration? Does the problem lie with synergies with other skills or other effects? Or is it just a fundamental fault of the skill itself? The point of a skillchange is to address problems, if you do not identify problems, then you cannot address them.
And don't think I'm some defender of SF, I really don't like the skill. I just really hate people that come in with some skill changes and think that they are the salvation of Guild Wars when they aren't bringing anything that hasn't been said before. Also please learn to type proper English, it is an eyesore to read.
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Aug 19, 2009, 08:17 AM // 08:17
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#31
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by Chocobo1
Why are people comparing 600 to SF? They have so little similarities it's pretty stupid to compare them. Yes, they are used for farming. Thats pretty much where it ends. Don't make me do a point by point case for this please, it's stupid to defend SF by saying 600 is just as powerful.
But yeah, dw guys anet is 'watching' SF carefully.
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It was comparing weaknesses. Both of which have few.
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Aug 19, 2009, 09:56 AM // 09:56
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#32
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by BLOODGOAT
It was comparing weaknesses. Both of which have few.
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600 requires 2 people to deal any type of damage. You require 3 players if you actually want to do any areas (Ranger for QZ.) So yeah, until SF sins have to use 3 characters total to do what is required of them, they are very different.
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Aug 19, 2009, 11:33 AM // 11:33
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#33
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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If you'd like to discuss SF, please go to Campfire. There's no reason to have anymore threads about SF here, since just about everything that can be suggested to be done to it has been suggested. And these threads never go well anyway.
Closed.
__________________
All seems lost now, but still we must fight on.
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